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  1. #1
    Inactive Member burton2019's Avatar
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    NCAA 2007 Screenshots

    200158l1


    200158l3


    200158l4


    Here some early screenshots and some features of this years version...


    * All-New Momentum System"?Capitalize on your window of opportunity as big plays, defensive stops, trick plays, and special teams keep you in a constant struggle for momentum.

    * Back to School"?Excel in the classroom to improve your overall character, and then balance your time wisely between studies, practice, and social events as you live the life of a Student Athlete.

    * All-New Spring Game"?Determine your depth chart in Dynasty Mode and decide whether to red-shirt incoming blue chip freshmen by evaluating their performances in the annual spring game.

    * New Spring Drills"?Hone your skills with 11 new and challenging mini-games focusing on all aspects of the game, including Rush the Quarterback, Passing Distance, and more.

    * New Ways to Play"?Utilize new gameplay mechanics like Jump the Snap, Slide Protection, Smart Routes, Defensive Hot Routes, and Precision Passing to gain every advantage over your rivals.

    * All-New ESPN Integration"?Get the latest sports news with real-time updates from ESPN Radio, and track all your latest Dynasty information via ESPN the Magazine and ESPN.com.

  2. #2
    Inactive Member burton2019's Avatar
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    Re: NCAA 2007 Screenshots

    Heres a nice one of the Orange Bowl....


    200158l2

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    Inactive Member FSWHO's Avatar
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    Re: NCAA 2007 Screenshots

    when does it comeout, July?
    Fall 7 times...
    ...Stand up 8

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    Inactive Member luvLPDsports's Avatar
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    Re: NCAA 2007 Screenshots

    man, that almost looks as good as 2006. [img]/LDPforum/ubbthreads/images/graemlins/grin.gif[/img]
    [img]http://softball.hnrc.tufts.edu/league/teams/psychology/images/emanski_mcgriff.jpg[/img]

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    Inactive Member burton2019's Avatar
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    Re: NCAA 2007 Screenshots

    it comes out in june, and these screenshots are for the xbox not the 360

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    Inactive Member imported_mega's Avatar
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    Re: NCAA 2007 Screenshots

    If the orange bowl was only that nice in person. [img]/LDPforum/ubbthreads/images/graemlins/frown.gif[/img]

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    Inactive Member timmy_v's Avatar
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    Re: NCAA 2007 Screenshots

    The shots look exaclty like 2006 to me but hopefully they will add a lot of new things to make it fun. But even if it basically is still the same game ill still buy it.
    "Somebody may beat me, but they are going to have to bleed to do it." -Pre

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    Inactive Member burton2019's Avatar
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    Re: NCAA 2007 Screenshots

    IGN has put a new NCAA preview up. Be sure to head over there for screenshots and videos, as well as much more details! In the meantime, here is the cliff notes version of the preview:

    -NCAA 2007 will be about momentum shifts and trick plays, so says the introduction.

    -There are new reverses and a very big emphasis on special teams this year, including kick blocking, which there are many new animations for.

    -You can abort a kick if you feel it is going to be blocked, turning the holder into a QB.

    -New ways to onside kick the football, with a new camera angle to go along with it.

    -Momentum will boost player ratings for a short time if its going your way. Sounds similar to the old momentum Meter NCAA used to have.

    -New AI logic aims at stopping running QBs in particular. Zone defenses have been reworked to pursue ballcarriers more appropriately.

    -You can anticipate running plays now by flicking the right analog stick striaght down. This will cause your defense to committ to the run. You can also move the stick left or right to committ left or right or you can committ to the pass and keep your players from biting on the PA.

    -You can now throw the ball away in the field of play (so you don't have to leave the pocket). Chances are, you'll end up getting it picked off if you don't use the feature carefully though.

    -Stuff that is being brought in from Madden: "They are incorporating the pass blocking logic from Madden that eliminated nano blitzing into NCAA, along with adding slide protection. Precision passing (throwing the ball high/low, right/left) has also made the jump, even if (thankfully) the vision cone system did not. Also look for defensive hot routes to make the jump to the amateur ranks."

    -Throwing velocity has been tweaked to really show a difference between Quinn and Grambling's starting QB.

    -Less Broken Tackles.

    -Formation specific audibles. You'll have 4 audibles PER FORMATION.

    -And the playbooks, THIS IS GREAT: "But if you're looking for maybe the biggest change in the series, all you need to do is open the playbooks. I'm talking about the biggest playbook overhaul in the history of the series. Tiburon hired two offensive gurus who watched at least three games of every team, then went in and personalized each and every playbook. There are 102 new formations in the game (86 on offense, 16 on defense), including the spread offense that includes option runs to the WR, the double slant and go, the post stop, the Nevada Pistol formation (QB stands 3 yards deep with a RB directly behind him)...there are so many new plays, it's almost overwhelming (to the point you'll get called for delay of game while cycling through all the new hotness). There is also greater variety in the formations you already know. Just because USC and Texas both have I formations, that doesn't mean they both run the same plays out of the I. Now USC's I looks more like a pro setup, while Texas uses the I to run more options.

    There are approximately 17 formations per team, including 270 plays. "

    -Spring game is added in dynasty mode.

    -Game motto is "turn the tide"

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    Inactive Member burton2019's Avatar
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    Re: NCAA 2007 Screenshots

    ncaa football 07 turn the tide 20060419084357620 000

    ncaa football 07 turn the tide 20060419084400791 001


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    Re: NCAA 2007 Screenshots

    Trick plays, momentum, and academic ineligibility.
    by Jon Robinson
    April 19, 2006 - The Puntrooskie. When you think trick plays and momentum shifts, maybe no play in college football history sums it up better than Bobby Bowden's call against Clemson. It was a fake punt LeRoy Butler took 78 yards to set up a game-winning field goal late in the fourth. It's a play nobody saw coming. A play nobody thought would work. A play that still lives on in the minds of fans as one of the most stunning scenes in a sport known for reverse passes and The Hail Marry.



    And while the NCAA Football series has been able to accurately capture a lot of the spirit, pride, and passion of the college game, one thing that's been missing has been those moments that Turn the Tide. Those unforgettable trick plays that make your jaw drop and the team that lost drop even farther down the standings.

    That's what NCAA Football 07 (PS2, Xbox) is all about. It's about momentum shifts. It's about control. It's about unpredictability, trickery and deception.

    And it's about to launch the term Puntrooskie into the vernacular of gamers.

    So here's the situation. It's 4th and 20 and your opponent is laughing as he sees your punter walking out on the field. He's stopped you cold on 3rd down and the game is all but over. What do you do? How about a direct snap to a running back? But there's more. When the runner gets the direct snap, he runs up to another teammate in front of him. In a split second, you can bounce away from the line with the ball carrier or hand the ball to the man in front of you...between his legs. That's right, when you watch the replay, you can actually see the deception, the ball is being passed between the legs of the player in front of you. Each player runs a different direction and the defense has to figure out who to tackle.

    This is just part of the new emphasis on not only trick plays, but special teams. You'll find reverse runs, fake reverses, and of course, a new way to block both punts and kicks. In one-player games, you can actually switch to a new camera that focuses in on the defensive player you want to use in attempting to block the kick.




    Hit the sprint button right before or right at the snap of the ball, and your player will explode off the line, getting a jump on the tackle or guard as you dive toward the ball with an all new set of animations specifically for blocking kicks.




    But with every action, the other team has an opposite and equal reaction, as for the first time, gamers will be able to abort kicks while the play is in process, turning the holder into a quarterback if you sense the defense is about to block the ball. Even onside kicks have been given an overhaul as the camera shot is on the ball and you move an icon on the pigskin where you want to thrust your foot (helped out with the all new kick meter that uses the right analog stick to pull back to start the motion, then flick up to kick, even aiming left or right). Kick it on the top to send it straight down into the turf for the high bounce or kick underneath it to try and lob it in the air. The choice is yours (although the big bounce is the way to go).

    Score a block, a touchdown, a big play, or even recover an onside kick, and you can not only feel the momentum change in the game, but you can see it shift on a meter that now keeps track of what team has momentum on their side. The more big plays a team accumulates, the more momentum they get (while helping turn the tide of the game), and with that come even bigger animations. Your team will get amped up to the point where every tackle might look like a Hit Stick smack as your D lines up with more intensity. Wide receivers will start making one-handed grabs, sacks will jar the ball lose for fumbles, and you'll see animations (captured close up in an Impact Cam) that you won't see during regular gameplay. Momentum will also give your team stat boosts for a short period of time, so once momentum is on your side, you really need to take advantage of it because you never know when your opponent will pick off a pass and swing momentum back the other direction.

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